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Dojo Islands

The free-time activity your whole class will love

Zero prep and nothing to set up. Kids ages 5 to 12 play together as their own ClassDojo monsters in a free, safe, digital world.

Made for the moments
you need it

For early finishers, indoor recess, or Fun Fridays.

Early finishers

A may-do they’ll actually want, while you work with a small group.

Indoor recess

The whole class runs, builds, and plays together, without leaving the room.

Fun Fridays

The reward your class asks for by name.

Fits right into your week

Nothing to set up, nothing to pay, and it’s already in the app you use.

  • No setup

    Nothing to download. Kids log in on any device with their ClassDojo account.

  • Easy to run

    Kids pick it up fast, and your teacher tools keep the class right where you want it.

  • Always free

    No cost for teachers or schools, no trials, and no paywalls in the classroom.

  • Part of ClassDojo

    It’s built into the app you already use, trusted in 95% of U.S. schools.

Works on the devices your class already uses

  • Chromebooks
  • Windows and Mac
  • iPads
  • Android tablets
  • Amazon Fire tablets
  • Stone tablets

Where kids build, play, and explore together

Kids play as their own ClassDojo monster

The monster your students know from ClassDojo comes to life in a 3D world. They dress it up, run around as it, and play together with their classmates.

A kid's ClassDojo monster, as it looks in ClassDojo.
Agatha C.

Explore together

Kids wander a bright 3D world with their classmates, find new corners, and make it their own, with preset chat that keeps it friendly.

Build together

In the Build Zone, the whole class designs and builds whatever they dream up, with blocks of brick, ice, lava, and more. Planning, teamwork, and a little engineering, without anyone calling it a lesson.

Math through play

On Number Shores, kids team up to complete equations with number blocks. In the Activity Zone, they take on standards-aligned challenges together.

Kids love Dojo Islands. And so do teachers.

“It’s a really easy way for students to practice academic and social skills.”

Carol

3rd grade teacher, Ohio

No-prep activities,
ready to play

Standards-aligned challenges, math games, and free building, ready for your class in a click.

No gaming experience?
No problem.

You don’t need to know the game to run it. Kids pick it up in minutes, and it’s your class code that lets them in. When you want to steer, a few teacher tools move the whole class at once.

  1. A class in ClassDojo, with the Dojo Islands tab at the top.
    The Dojo Islands tab, asking who’s playing: Students, with the class code, or Teacher.

    Get your class code

    Open the Dojo Islands tab in ClassDojo. Your class code is right at the top.

  2. dojo.me, asking for the class text code.

    Students log in at dojo.me

    Kids type the code at dojo.me on any device, and they’re in with their classmates.

  3. That’s it

    Kids jump in and play together, and you can hop in too: warp the class to an activity or reset a zone anytime.

Same island, a few extra powers.

Snap it for Class Story

Take a picture in the game and post it to Class Story for families.

Questions teachers ask

  • Can I control when students play?

    Yes. In ClassDojo, choose whether your class can play always, during school hours, or never.

  • What devices does it work on?

    Kids play at dojo.me in a web browser, on the devices your class already uses.

  • Is it really free?

    Yes. Dojo Islands is free for teachers and schools, and it’s already part of ClassDojo.

  • What ages is it for?

    Dojo Islands is designed for kids ages 5 to 12.

Ready when your class is

Free, zero prep, and already part of ClassDojo.

Playing at home? See Dojo Islands for parents →